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The Slytherin Dungeons
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Prof. Amy Lupin

Night Quest

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You stroll through a large city on Night. The dimly lit streets are quiet with no-one to be seen.

After some time, you come across a familiar-looking firehouse. You stride up to the wooden door and knock once, then twice more.

Several moments pass, and a rather harried-looking man opens the door. He lets out a sigh of relief, "Thank goodness you're here. The ghosts have taken over the city. No-one dares to set foot outside at night any more."

He beckons you inside and as you both walk up the stairs, he explains that the Ghostbusters' latest mission resulted in multiple casualties. Their equipment is wrecked and with Ray and Egon recovering in hospital, they have limited options for their next clash with the menacing spectres.

He implores you to work in Ray’s and Egon’s stead and design some machinery from scratch for the Ghostbusters to use during their next foray.

Upload your drawing to an image-hosting site and post the design along with a brief explanation of how it works below by 11:59 pm on 30 June for 10 XP.

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This design looks like an old sword but with fancy colors. It attracts ghosts and other spirits by the "music" it makes when it is turned on. Once the spirits come nearby, they can actually be stabbed through with the sword and they are caught in the container at the end which is the blue part on the other end of the green hilt. It's a fairly simple piece of machinery as long as it has been charged properly.

Edited by Shiloh Adlar

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This is a Sound Retractor. The beauty of this instrument is that no electricity is required and all it takes is for a person to blow through the mouthpiece (shown on the left side) and the disturbance created by the air moving will go through the baffles inside the instrument creating a resonance which, when it emerges from the bell shape, radiates a wave-length which had the power to disrupt ectoplasmic energy fields and the ghosts become goo. The longer you can blow into the instrument the better. It is not the strength of the exhale so much as maintaining it for as long as possible, because that sets up the baffles such that the wave-length becomes more and more detrimental to ectoplasmic energy fields. If you can blow into it for 30 seconds, for example, the goo is goo. But if you can blow into it, even if not at a great volume, for 45 or more seconds, the goo dissolves into tiny particles of dustlike morphic matter and they cannot restructure themselves from that. (It's possible they restructure themselves from being goo, so it is highly desirable to be able to exhale for at least 45 seconds.)

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When it comes to dealing with ghosts, we can't go wrong with the strategy "kill it with fire!"  This is why I brought a crank-powered flamethrower to use at the ghosts.  If one twists the handle around (the brown thing in the diagram) the gears will turn igniting the softer metal in the center to form a bright orange flame.  This flame will then shoot out of the gear and head towards its target (which is determined by the direction you hold the gear), incinerating it to a crisp!

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