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The Slytherin Dungeons

Prof. Amy Lupin

Deputy Head of House
  • Content Count

    767
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About Prof. Amy Lupin

  • Rank
    Rattlesnake
  • Birthday March 12

Profile Information

  • Team
    Green
  • Gender
    Female

Recent Profile Visitors

3,324 profile views
  1. Prof. Amy Lupin

    Activity 7: Three Words at a Time

    asked one of
  2. Prof. Amy Lupin

    1-10,000

    5342
  3. Prof. Amy Lupin

    Spells Elimination Game

    Lumos + Imperio - Avada Kedavra 7 Crucio 14 Expelliarmus 3 Imperio 2 Lumos 10 Obliviate 6 Sectumsempra 8
  4. Prof. Amy Lupin

    Double Letters

    pepper
  5. Prof. Amy Lupin

    Word Association Game

    Sea
  6. Prof. Amy Lupin

    Activity 7: Three Words at a Time

    which caused the
  7. Prof. Amy Lupin

    Activity 7: Three Words at a Time

    and silver glitter
  8. Prof. Amy Lupin

    Activity 7: Three Words at a Time

    the small cot
  9. Prof. Amy Lupin

    Today I Played...

    During yesterday's monthly games day I got to try out some new games. First up was Architects of the West Kingdom, a worker placement game that was reminiscent of both Viticulture and Stone Age but had its own unique twist. Each player would take turns placing a single worker in one of the many spots on the board and taking the appropriate action, but with each additional worker of yours in that spot, the action would be amplified. There was a mechanism in place for other players to prevent a particular player becoming too powerful in an individual spot, which kept things interesting. There were also apprentice cards (organised into 3 types) that gave one an additional ability in a specific spot, but were also a prerequisite for buildings of that type. Buildings similarly gave one an ability, either immediately and once-off or came into play for endgame scoring. My favourite part of the game, however, was that there was a morality track, which not only earned/lost one victory points depending on where one was at come game end, but also influenced which actions one could take. For example, someone with a lot of morality wouldn't be able to make use of the Black Market. I also really liked that there was very little downtime in between turns (as much as I enjoy Viticulture, this is one of my main issues with it, and as I result 4 or 5 players is my preferred maximum). I'm definitely looking forward to playing this again. Next we played Orbis, which was a tile placement game, which involved various restrictions and costs for each tile. Though the game had a bit of a mythology theme to it, it felt very loose. The game did require careful planning, as the tiles needed to be constructed in a pyramid shape and though any colour tile could freely be placed in the first row, the second row needed to connect with at least one tile of the same colour directly below it. There was the option of turning a tile into a wasteland/wild, though one would lose one victory point at the end. Overall, the game had some interesting mechanics, and though I wouldn't mind playing it again sometime, I'm not necessarily in a hurry to do so. I got to play Networks, which saw us all as owners of separate television networks. We needed to continually add new shows, typically with an actor and/or ad associated with it, which in turn allowed us to boost our viewership (or victory points). However, later seasons of a show typically had reduced viewership, so one had to continually add fresh content. Though I didn't enjoy the game as much as I thought I would, I did enjoy the parodies of existing shows. For example, there was Red Bloods (as opposed to Blue Bloods, incidentally one of my favourite shows at the moment) and Person of Disinterest (as opposed to Person of Interest). The starting shows (which had zero viewership) had some amusing names/ideas too, like one of mine had to do with a bubble wrap popping tournament. I've been curious to play Coimbra ever since I first heard about it. It has interesting mechanics, including dice placement, which not only affects how much you pay for a card or the order for who gets to draft a card in that row first, but also which bonuses you get that round based on the colour of the dice (green, purple, orange, grey -- or white, which doesn't net a bonus, but gives an extra option/choice when choosing which dice to draft). The colours also correspond to different tracks that you try progress along (largely through the cards you draft), in part to improve the bonuses, but also to get additional victory points at the end of the game. It was a very close game too, which also made things interesting. My last game of the evening was Lanterns (which was incidentally one of the first games I was introduced to when I started attending these events), which was a great warm down game. It involves placing tiles with 4 sides, each with one of seven colours/shapes, and matching at least one of the sides with a tile already on the table. The nice thing with the game, is that everyone receives a lantern card with each tile that gets placed, depending on which side of the tile is facing them, with the active player getting bonus lantern cards for each colour/side that they matched. Once a player got certain sets of cards (3 sets of 2 colour cards; 4 of a kind; or 1 of each of the 7), they could dedicate them (or trade them in) for victory points, which got fewer and fewer as more sets of that type got traded in. It was a lot of fun, and made me slightly regret selling my copy of the game some months ago.
  10. Prof. Amy Lupin

    This or That

    Summer birthday. DC or Marvel?
  11. Prof. Amy Lupin

    Guess the next poster

    Nope! Cody?
  12. Prof. Amy Lupin

    Last Letter, First Letter

    research
  13. Prof. Amy Lupin

    Keep a word, drop a word!

    silver bell
  14. Prof. Amy Lupin

    Word Association Game

    Exploration
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