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The Slytherin Dungeons

Will Lestrange

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About Will Lestrange

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    King Cobra
  • Birthday 05/12/1984

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    Changes more often than Carmen Sandiego

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  1. I think the only two days that work for me this time around are January 4 and 5 at 9 PM HOL. 9 PM HOL on a Friday is almost never a good time for me due to Muggle work obligations, and I expect to be out of town/in transit on Dec 28-29 (though I could probably make the 29th if I ABSOLUTELY had to; the 28th would be harder) so: T1: Jan 4, Jan 5 3: Dec 29 [not really viable] 4: Dec 28 [definitely not viable] T5: Dec 27, Jan 3 [definitely not viable]
  2. Based on my understanding of the Unforgivable Curses, a well placed Imperius could do wonders to ensure my more nervous players wouldn't doubt themselves (in fact, one could use the spell to improve another player's flying speed too, but that's risky when in the air yourself). But this strikes me as way too potent a remedy for the situation - especially in light of current law regarding those curses! I'm feeling drawn to some sort of mind magic: maybe Legilimency to understand the actual issues (there's a possibility that some curse or disease may be blocking his mind from understanding his actual skill level)? Going into a Pensieve memory of the actual tryout so he can see his own past great performance in third person?
  3. WARNING!!! This month’s game features significantly more intense flashing lights than most other games we have played in the Arcade Club. Bright, multicoloured flashing lights feature throughout gameplay and the “THE END” screen after you lose your last city is particularly intense, with a large, rapidly flashing light taking over the entire screen. ————————————————————————————————————————————————————————————————————————————————————— Hard to imagine that it's time for the final challenge of the calendar year and the decade! This time, we'll play another Atari game that represented its era well... Missile Command! Missile Command was a 1980 game that was just ahead of the golden age of arcades. But it represents the concerns American Muggles had in the 1980s very well! This is because the gameplay is a very crude simulation of Muggle warfare. In this game, you start out with six cities and three bases. Enemy objects, called 'missiles', race towards your cities and bases like light coming out of a wand - but with much more power! Fortunately, your bases contain missiles of your own; with them, you can create explosions that will destroy enemy missiles nearby before they can cause any damage. Otherwise, enemy missiles can hit your cities (each city is destroyed with a single hit) or bases (which will preclude you from firing missiles out of any hit bases). Oh, and did I mention you only have a limited number of missiles? When you outlast all of the missiles in a stage, though, your bases will get replenished! But a new round awaits, with a fresh crop of faster enemy missiles... along with other flying enemies to boot! Your immediate reaction when playing this game will probably be relief, as in "it's a good thing the Death Eaters didn't have access to these types of Muggle weapons in the eighties or nineties!" For this month's challenge, you want to go to THIS LINK to play Missile Command. Screencap your best performance (and post it in this thread) by December 31 at 11:59 PM HOL! -Participation at all will earn you 5 scales. -If you score 500 points or higher - or beat the first stage, your screencap will earn you 10 scales instead of 5. -The top three scores of the month will get extra scales (25, 20, and 15 respectively for the month instead of 5 or 10) as well as special awards! PS: Feel free to edit your post throughout the month as you improve your score!
  4. FINAL STANDINGS FOR NOVEMBER 2019 1st place: Will Lestrange - 18450 points (Gold Joystick) 2nd place: Maxim Trevelyan - 18100 points (Silver Joystick) 3rd place: Prof. Amy Lupin - 13510 points (Bronze Joystick) But you still have a chance to compete against these scores at the Living High Score Board!
  5. I wasn't doing THAT bad... until I reached the stage ("Aerial Race") whose name sounds a lot like an RQT co-captain... and naturally I felt Bludgers constantly dislodging me!
  6. 18 years as of today [in character]... can't believe it!

  7. 10. November 2019 Just half an hour to go and I will be eighteen years old... seems like only yesterday that I was a cocky first year thinking I would take the school by storm (the truth ended up being a bit more complicated). So I decided to spend my birthday weekend near an ancestral manor, safely away from Hogwarts grounds. Thankfully I earned my Apparition license last year; this meant I could step in to officiate the first match of the Quidditch season without taking more than an hour or so away from my celebrations! My first match of the new season is only six days away - though so many years into the game and I'm no longer nearly as worried as I used to be. There are so many snakes around as well; this really improves my Parseltongue as well... I really want to have the chance to teach it! And so things go: graduation isn't that far away - maybe I'll become more sentimental as it approaches? 5 scales awarded
  8. I imagine they read normal stories in scary voices and scary stories in normal voices!
  9. Shaped like a Quidditch pitch: Here lies Ned, son of Fred; one day he was alive, the next he was dead.
  10. Charles Addams: Normal is an illusion. What is normal for the spider is chaos for the fly. I like that quote because it shows how the same thing feels different whether you are predator or prey!
  11. Inside the attic there is a spherical object that looks like a ball but has tons of pointy spikes across the edges. If you try to touch it, the individual spikes will hurt you. But if you pick it up, grabbing many spikes at once, they will all cancel each other out so that you can pick it up and do things with it!
  12. My favourite is probably the only one I really know: from the movie in the early nineties. Since I have more experience with that one, maybe that's why it's my favourite?
  13. I find Finnish phrases to be interesting especially when they sound like they should mean something totally different. Example: "Se on ilmaiseksi!" (with stress on the "il" in the third word; "se" is said like the word "say"). But "se" means "it", "on" means "is", and "ilmaiseksi" means "free" (the ending means that it becomes free now as opposed to having always been costless).
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